- 155 = 9/ 9 hits
- 190 = 11/11 hits
- After 190, +38 = +2 hits
- Number for hits:
- First Number = Normal Musou
- Second Number = True Musou
Emblem for CONFRONT
- Best - Thrust + Eclipe
- Better - Moon + Eclipe
Crescent + Eclipe
Pierce + Eclipe - C6 better to be eclipe, but fine if not.
Ways of Temper
- Fire Orbs
- 40332/40323 (25 tempers)
- Mod for 2 inc. + 1 MAX TEMPER
- At least 1 for Atk In
- Enable the ability of killing without phoenix.
- Ice Orbs
- 30530/20532 (27 tempers)
- Mod for 1 DEF inc. + 3 MAX temper
- Totally Support style.
- 30432 (25 tempers)
- Mod for 2 inc. + 1 MAX TEMPER
depend on ur playing style
- choose from inc. of Atk, Def, Lif - Average style. Half for support,and u also have the ability to kill.
- 40332 (25 tempers)
- Mod for 2 inc. + 1 MAX TEMPER
At least one for Atk inc. (suggest) - Atking focus style.
U can catch and kill people all by urself,
however, in this case,
u have higher risk for being killed as well.
- Wind Orbs
- 40332/30432 (25 tempers)
- Mod for 2 inc. + 1 MAX TEMPER
At least one for Atk inc. - C6 BETTER to be Eclipe.
- Using Wind Orbs + Phoenix,
it allows u to do infinited combos for 30 secs,
it is like once u get him, he die.
However, this is hard to use. - Correct way of Using Wind Phoenix - Click here
- Lightening Orbs
- 50312/50302 (25/24 tempers)
- Mod for 2 inc. + 1/0 MAX TEMPER
At least one for Atk inc. - Most powerful style after full upgraded.
- 40323/40323 (25 tempers)
- Mod for 2 inc. + 1 MAX TEMPER
At least one for Atk inc.Suggest for all 2 Atk inc - Take away some of the atk value
and increase the safety factors.
- Vorpal Orbs
- 00540 / 00450 (25 tempers)
- Mod for 2 inc. + 1 MAX TEMPER
(from inc. of Lif or Def) - Vorpal effect
- Make DMG to enemy regradless DEF & ATK
- About Orbs - Bottom of the page.