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2011-01-15

Iron sword in CAPTURE

DMG Requirement
  • 1JA + 1C3  [ 7 hits] = 180 DMG with 4 tempers
  • 1JA + 1C3  [ 7 hits] = 198 DMG with 3 tempers
  • 1DA + 1C3  [ 8 hits] = 162 DMG with 4 tempers
  • 1DA + 1C3  [ 8 hits] = 174 DMG with 3 tempers
  • 2C3        [12 hits] = 114 DMG with 3 tempers
  • 2C3        [12 hits] = 120 DMG with 2 tempers

Emblem for CAPTURE
  • Best - Thrust + Eclipe
  • Better - Moon + Eclipe
    • C6 MUST be eclipe!!

Ways of Temper
  • Final Atking Style - Suggested style
    • 43320/43302 (25 tempers)
    • Mod for 1 Atk inc. + 1 Dmg inc. +1 MAX TEMPER
      • Powerful for multi-purpose.
      • Need more time for flask powerup
      • 7 hits to break down a tower after upgraded.
        • DMG on Gears required.


  • Safe style
    • 33420 (25 tempers)
    • Mod for 2 inc., at least one for Atk.
      Suggest 1 Atk. inc + 1 Dmg inc. + 1 MAX TEMPER
      • Relatively Weaker in Officer bases,
        need Ice/Fire to work well.
      • Fast flask powerup for saving life.
      • 7-8 hits to break down a tower after upgraded.
        • DMG on Gears required.


  • Average Style
    • 34320/34302 (25 tempers) - Suggested style
    • Mod for 2 Atking inc. + 1 MAX TEMPER
      • To length the time needed for DMG,
        but shorten the time needed for ATK.
      • 7 hits to break down a tower after upgraded.
        • DMG on Gears required.