- 1JA + 1C3 [ 7 hits] = 180 DMG with 4 tempers
- 1JA + 1C3 [ 7 hits] = 198 DMG with 3 tempers
- 1DA + 1C3 [ 8 hits] = 162 DMG with 4 tempers
- 1DA + 1C3 [ 8 hits] = 174 DMG with 3 tempers
- 2C3 [12 hits] = 114 DMG with 3 tempers
- 2C3 [12 hits] = 120 DMG with 2 tempers
Emblem for CAPTURE
- Best - Thrust + Eclipe
- Better - Moon + Eclipe
- C6 MUST be eclipe!!
Ways of Temper
- Final Atking Style - Suggested style
- 43320/43302 (25 tempers)
- Mod for 1 Atk inc. + 1 Dmg inc. +1 MAX TEMPER
- Powerful for multi-purpose.
- Need more time for flask powerup
- 7 hits to break down a tower after upgraded.
- DMG on Gears required.
- Safe style
- 33420 (25 tempers)
- Mod for 2 inc., at least one for Atk.
Suggest 1 Atk. inc + 1 Dmg inc. + 1 MAX TEMPER - Relatively Weaker in Officer bases,
need Ice/Fire to work well. - Fast flask powerup for saving life.
- 7-8 hits to break down a tower after upgraded.
- DMG on Gears required.
- Average Style
- 34320/34302 (25 tempers) - Suggested style
- Mod for 2 Atking inc. + 1 MAX TEMPER
- To length the time needed for DMG,
but shorten the time needed for ATK. - 7 hits to break down a tower after upgraded.
- DMG on Gears required.