- 1JA + 1C3 [5 hits] = 192 DMG with 3 tempers
- 1DA + 1JC/1N3 [4 hits] = 234 DMG with 3 tempers
- 1JA + 1C3(1CB)[7 hits] = 144 DMG with 2 tempers
- 2N3 [6 hits] = 168 DMG with 2 tempers
Emblem for CAPTURE
- Best - Moon + Fan
- Better - Crescent + Fan
- C1 better to be Moon!!
- Crescent need higher value of atk to use.
- C6 better to be Fan, but not required.
Ways of Temper
- Effective Base Atker - Suggested style
- 43320 (25 tempers)
- Mod for 1 Atk inc. + 1 Dmg inc. + 1 MAX Temper
- Effective base Atker, work well in any bases.
- Moveset is slow, require practice.
- 4 hits to break down a tower after upgraded.
- DMG on Gears required.
- Safe Base Atker - Suggested style
- 42330 (25 tempers)
- Mod for 1 Atk inc.+ 1 Lif inc. + 1 MAX Temper
- Mod for 2 Atl inc. + 1 MAX Temper
- By decreasing a little ability in DMG,increase the ability to survive/fight.
- 6-7 hits to break down a tower after upgraded.
- DMG on Gears required.