DMG Requirement
- 1DA + 2N3 [ 7 hits] = 144 DMG with 2 tempers
- 2N3 [ 6 hits] = 162 DMG with 2 tempers
- 1DA + 1N4 [ 5 hits] = 192 DMG with 3 tempers
- 1DA + 1N3 [ 4 hits] = 234 DMG with 3 tempers
Emblem for CAPTURE
- Best - Crescent + Fan/Moon
- C1 must be Crescent.
Ways of Temper
- Average Base Controller - Suggested style
- 43320 (25 tempers)
- Mod for 2 Atk inc. + 1 MAX Temper
- Great ability to atk/defend bases.
- Average skills Required.
- 5 hits to break down a tower after upgraded.
- DMG on Gears required.
- Safe Base Controller - Suggested style
- 42330 (25 tempers)
- Mod for 1 Atk inc.+ 1 Lif inc. + 1 MAX Temper
- With better value of Life
u would be more likely to finish a base. - 7 hits to break down a tower after upgraded.
- DMG on Gears required.
- Extreme Base Controller
- 52300/53300 (24/27 tempers)
- For 523 - Mod for 2 Atk inc.
- For 533 - Mod for 1 Atl inc. + 3 MAX Temper
- Maxi the atk ability by maintaince low life,
so high level skills recommanded. - 5/7 hits to break down a tower after upgraded.
- DMG on Gears required.