- 160 = 4/ 5 hits
- 168 = 5/ 6 hits
- After 168, +42 = +1 hits
- Number for hits:
- First Number = Normal Musou
- Second Number = True Musou
Emblem for Confront
- Best - C1 Crecent
- C6 doesn't matter.
Ways of Temper
- Powerful Atker
- 50320(24 tempers)
- Mod for 2 Atk inc.
- Need to use Tornado or Blitz.
- C1 must be Crescent.
- Average Atker
- 50330 (27 tempers)
- Mod for 3 MAX Temper and 1 Atk inc.
- Altho have longer Life, still easy to die.
- Need to use Orbs.
- C1 must be crescent.
- Supportive Atker
- 40323/40332 (25 tempers)
- Mod for 2 inc., depend on playing style.
- Suggest to mod Atk inc.
- Support by making fire, catching Musou.