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2011-02-14

Battle Axe for Capture

DMG Requirement
  • 1DA + 1JC [ 8 hits] = 174 DMG with 3 tempers
  • 1JC       [ 7 hits] = 198 DMG with 3 tempers
  • 1DA + 2JC [15 hits] =  96 DMG with 2 tempers
  • 2JC       [14 hits] = 108 DMG with 2 tempers

Emblem for CAPTURE
  • Best - Moon + Eclipse
  • Better - Thrust + Eclipse
    • Suggest C1 Moon, but JC works for killing troops too.
      So C1 Thrust is not that unacceptable.
  • Better - Moon + X
    • C6 only  matter for against players,
      wont matter too much if ur style is no fighting.

Ways of Temper
  • Balanced Capturer
    • 43320 (25 tempers)
    • Mod for 1 Atk inc. + 1 Dmg inc. + 1 MAX TEMPER
      • Effective for every base.
      • Nice flask powerup speed.
      • Relatively long life after full upgraded
      • Suggest with Ice/Blizzard orb.
      • 8 hits (D+JC) to break down a tower.
        • DMG on Gears required.

  • Rusher
    • 44200 (23 tempers)
    • Mod for 2 Atk inc.
      • Effective on every base.
      • Weak, risky when someone defend.
      • Require higher level of skill
        and better teamwork.
      • 8 hits (D+JC) to break down a tower.
        • DMG on Gears required.