- 1DA + 1JC [ 8 hits] = 174 DMG with 3 tempers
- 1JC [ 7 hits] = 198 DMG with 3 tempers
- 1DA + 2JC [15 hits] = 96 DMG with 2 tempers
- 2JC [14 hits] = 108 DMG with 2 tempers
Emblem for CAPTURE
- Best - Moon + Eclipse
- Better - Thrust + Eclipse
- Suggest C1 Moon, but JC works for killing troops too.
So C1 Thrust is not that unacceptable. - Better - Moon + X
- C6 only matter for against players,
wont matter too much if ur style is no fighting.
Ways of Temper
- Balanced Capturer
- 43320 (25 tempers)
- Mod for 1 Atk inc. + 1 Dmg inc. + 1 MAX TEMPER
- Effective for every base.
- Nice flask powerup speed.
- Relatively long life after full upgraded
- Suggest with Ice/Blizzard orb.
- 8 hits (D+JC) to break down a tower.
- DMG on Gears required.
- Rusher
- 44200 (23 tempers)
- Mod for 2 Atk inc.
- Effective on every base.
- Weak, risky when someone defend.
- Require higher level of skill
and better teamwork. - 8 hits (D+JC) to break down a tower.
- DMG on Gears required.